Showing posts with label book review. Show all posts
Showing posts with label book review. Show all posts

March 15, 2026

Review of James Swallow, Fear to Tread (Horus Heresy: Book 21)

 

I've now read three James Swallow novels in the Horus Heresy series--The Flight of the Eisenstein, Nemesis, and now Fear to Tread--and this is without a doubt my favorite of the three. I loved The Flight of the Eisenstein and didn't care much for Nemesis, so this was a welcome return to form.

The standout is Sanguinius. Loyalist Warhammer 40k Primarchs are basically Lawful Good Superheroes, i.e. not very subtle. Sanguinius is different because he is sad. If Roboute Guilliman is Superman, Sanguinius is Batman. I appreciated the Gothic, emo atmosphere: Sanguinius being tortured by his legion's secret of the Red Thirst gives the novel a brooding interiority that some Horus Heresy books really do well.

A lot of the supporting characters blurred together for me--they merged into a single composite figure, the good Blood Angel who is fiercely loyal to his Primarch. Meros and Kano were standouts, but they were essentially the same personality. Meros is an Apothecary concerned with keeping things together; Kano, like his Primarch, is burdened by a secret: his prohibited psychic abilities and dark dreams that prophesy doom. Uninteresting, somewhat flat characters, but not unexpectedly so. I know what I'm in for when I read about Space Marines.

What made the novel work was its visual iconography. The bone cathedral, the horrible Ka'Bandha, the disturbing Kyriss, the strange daemons, the cosmic horror dread, the blood-soaked ships: it all landed. If this was a film, I would have been gripped and cramming popcorn into my maw from beginning to end. The whole tableau of daemons fighting Space Marines is so visually and conceptually appropriate: a secular techno-empire doing battle with horrors drawn straight from the human mythological unconscious. This is where Jung becomes useful. I'm sure I've written this elsewhere, but the Chaos Gods are essentially Jungian archetypes: Khorne as the Shadow, the reservoir of rage and violence that civilization suppresses but never destroys; Slaanesh as the unbound Id, the appetites; Tzeentch as the Trickster run amok, the Machiavellian Prince. The Warhammer setting understands, perhaps intuitively, that you don't ever finally defeat these forces, you manage them. Sanguinius's burden with the Red Thirst is exactly this: not conquering the darkness within but keeping it caged. Jung would recognize the situation immediately. The grand irony of the setting is that the Imperium, with its militant rationalism and rejection of the psychic and spiritual, is not the best civilizational structure for actually managing the Shadon. As anyone who has flipped out over somebody eating their hardboiled eggs will tell you (Arrested Development reference), repression never works, it only pressurizes.

I wish I could identify a single major theme, but it's hard with this one; at book 21 of the series, theme is dispersed across the whole Heresy rather than crystallized here, and I think the writers realize this. If anything, this novel is thematically about fighting the rage within, keeping brute strength in check, what we might be inclined to call part of toxic masculinity and/or failure to manage anger. But I don't think Fear to Tread is thematically ambitious so much as aesthetically ambitious. Swallow managed to write a kick-ass Warhammer novel that hit every note. Sometimes that's exactly what you want.

September 27, 2023

Book Review: Lord of Ruin: A Tale of Malus Darkblade by Dan Abnett and Mike Lee

Lord of Ruin is a captivating Warhammer Fantasy novel that delves into the world of the Dark Elves, known as the Druchii. It is the fifth installment in a larger story arc centered around Malus Darkblade, a Dark Elf noble possessed by a demon. Malus isn't completely consumed by the demon; instead, the demon occasionally exerts its will, overriding Malus's own desires. However, for the most part, Malus is driven forward on a quest by the demon through threats of punishment, which manifest as what others perceive as his schizophrenic tendency to converse with himself.

The novel boasts extensive worldbuilding, not limited to the rich Warhammer Fantasy lore. Authors Abnett and Lee provide an immersive experience, unveiling intriguing and unexpected details that draw you viscerally into this captivating world. A standout moment occurs during a protracted sequence depicting the Chaos horde's siege of the Black Tower of Ghrond, the primary military outpost safeguarding the Dark Elf realm of Naggaroth from the Chaos Wastes. Throughout this segment, the authors' descriptions transported me right into the heart of the action.

However, the novel's plot, like its predecessors in the Malus series, suffers from an episodic and scattered structure. It often feels like each chapter presents a new crisis, with these individual crises serving as stops along a ride filled with spectacular events.

Overall, Lord of Ruin stands as my favorite installment in the Malus series. While it's possible to enjoy this book as a standalone, I recommend reading the preceding four novels. Doing so will imbue the story with a deeper resonance, as you'll appreciate the numerous callbacks and connections that become more meaningful when you follow the entire narrative.

One intriguing aspect towards the novel's conclusion is the development of Malus's conscience. At times, he exhibits behavior akin to that of a good person, which raises questions about its alignment with Warhammer Fantasy lore. Dark Elves are described as irredeemably corrupted by generations of hatred.

May 15, 2023

Book Review: Soul Wars by Josh Reynolds

This is a fun Age of Sigmar novel that is a little thin in parts of the story. It focuses on the city of Glymmsforge in the realm of Shyish and concerns the efforts of the Stormcast Eternals to defend the city from Nagash, who desires the network of tombs beneath the city, known as the Ten Thousand Tombs. It also focuses on Phraus Thaum, a Lord-Castellant, and his demise after the Necroquake (a storm of death summoned by Nagash) and how he is transformed into a Knight of Shrouds to lead an army of the dead against the city he once protected.

The story isn't anything new. The trope of the paladin becoming a reverse paladin is familiar to fans of fantasy literature and fantasy gaming (e.g., Arthas Menethil and the Lich King in Warcraft). The strength of the novel is probably in its dialogue. The characters are somewhat two-dimensional, but they speak in a vibrant, stylized way that is very appropriate to the setting. The writing style is polished, but there are so many pages of battle that these scenes all start to blur together, and the stakes are lost. For example, I read about Stormcast Eternals smashing Chainrasps and Gravewalkers more than enough by the middle of the novel, but there was way more to come.

There was one scene with a Celestor-Prime, Helios, who faces down Pharus Thaum, and Helios is very arrogant and somewhat mischievous. I don't want to spoil this scene, but it will stick with me. I also really enjoyed being able to see the Anvil of Apotheosis in the Sigmarabulum. As far as I can recall, this was the first novel to include a scene in that hallowed location.

The Lord Arcanum, Balthus Arum, was a cool character, but he was so motivated and focused on the task at hand that it was hard to relate to him. He was basically a steamroller of indignation. Elya, the orphan child, was a great addition to the cast of characters, as she provided a bit of change from the predominantly good and evil characters. However, she was used more as a MacGuffin for the good guys to protect than anything else.

I enjoy Josh Reynolds' Age of Sigmar novels and will read more, but this one felt like thin gruel for much of its 400 pages. Like a lot of Black Library novels, it was sufficiently entertaining and a lot of fun to read for relaxation and distraction, but it occasionally tested my patience. I found myself ready for the book to end with about 50 pages remaining, but the final pages pulled me back in and enthralled me with the intriguing conclusion.

April 17, 2023

Book Review: Sacrosanct and Other Stories

I have read two anthologies of Age of Sigmar short stories: Sacrosanct and Other Stories, and Hammerhal and Other Stories. The stories in Hammerhal were written from 2016 to 2017, while the stories in Sacrosanct were published from 2017 to 2020. The development and evolution of the Age of Sigmar lore is apparent in these two anthologies. Although there were several stories in Hammerhal that I enjoyed (that anthology still worth reading), Sacrosanct is a superior anthology, with many great stories that I could comment on.

C.L. Werner's novella "Sacrosanct" is an intriguing story featuring the Hammers of Sigmar, the first host of the Stormcast Eternals, and explores the relationship between Stormcast Eternals and how their previous mortal lives haunt their reforging. Werner made me see how cool the Stormcast Eternals actually are. The opening passage of this story, when the Hammers of Sigmar arrive in Shyish, is so memorable. Werner's other stories, "Shiprats" and "Witch Takers," are also great. "Shiprats" explores an airship of the Kharadron Overlords, and "The Witch Takers" explores the Order of Azyr (the Age of Sigmar Inquisition). "Witch Takers" captures some of Werner's great Matthias Thulmann atmospherics.

Josh Reynolds has several great stories in this anthology. His "Dirge in Dust and Steel" explores the forays into Shyish by the Hosts of Sigmar and introduces an intriguing new Duardin society and death deity. "Prisoner of the Black Sun" by Reynolds reintroduces a fun character from the Old World (no spoilers). Guy Haley's "The Volturung Road" was also great, more of a novella than a short story. It is ambitious in scope, telling the story of a Duardin lodge in Ghyran and their attempt to establish a new hold.

This anthology got me excited about Age of Sigmar lore. It's fun to see this world from its beginning, and it's great to see it becoming more fully realized. I was a little skeptical of Age of Sigmar in 2016. Now I'm in.

December 29, 2020

Six New Anthologies of Sword and Sorcery in 2020

2020 was a great year for sword and sorcery. Here are reviews of six new anthologies.

The Eye of Sounnu, by Schuyler Hernstrom. An eclectic anthology of innovative sword and sorcery tales. The anthology begins with the genre-conventional yet vital sword and sorcery adventure, "The Gift of the Ob-Men," that is nevertheless a masterpiece. "The Tragedy of Thurn" is a compressed story in the spirit of REH's Kull stories (very mystical and philosophical in probing the boundaries of how we define reality). "Images of the Goddess" is cleary inspired by Jack Vance and perhaps Lin Carter: humorous, serendipitous, bizzare, irreverent. "The Space Witch" is a vignette with lyrical wordplay and beautiful imagery. "The First American" is a compelling sword and sorcery and time travel / speculative fiction tale, with some Richard Matheson vibes. "The Law of the Wolves" was the most overtly literary, a brief meditation on how savagery is the bedrock of existence. "Mortu and Kyrus in the White City" was a paranoid sword and sorcery, perhaps in the spirit of Fritz Leiber's skulduggery tales in Lankhmar. "The Star-God's Grave" was amazing: Burroughs-like space opera (i.e. sword and planet) in its essence, thoroughly entertaining. This anthology will clearly be remembered as a classic. 

Elak, King of Atlantis, by Adrian Cole. An excellent new work of pulp sword and sorcery pastiche. The anthology consists of four short stories and one novella. "Blood of the Moon" was an intriguing underworld adventure that features stirring elder gods. "Witch Queen of the Doom Island" is a bizarre, quasi-Gothic spectacle, and there were times where it put me in mind of some of the imagery of Coleridge's "The Rime of the Ancient Mariner." Revenge of the Sorcerer" was an interesting villain-focused tale, with a tense climax. "Spawn of the Sea God" was a kind of espionage, skulduggery mystery with paranoid atmosphere combined with swordplay and adventure. The novella, "Sky Warriors of Atlantis," was quite ambitious with a complicated plot being revealed throughout. There are also great interior illustrations.

Tales of Attluma, by David C. Smith. This is an intriguing anthology of sword and sorcery stories set in Attluma, the same secondary world explored in Smith's novels Oron and The Sorcerer's Shadow. That is neither here nor there because the anthology and stories contained are autonomous and cohesive; one doesn't have to have read *Oron* or Smith's other sword and sorcery works to enjoy these. There are some true gems here. Consider this passage from "The Return to Hell": "Frozen and breathless, he had looked into deeps of ageless wonder full of dark stars [...]." Passages like this stir the imagination. There are so many great stories. Many are a few, gut-punch pages, and are therefore compressed and precise forward momentum stories that have been clearly sharpened (I am reminded of Poe's "Philosophy of Composition," where Poe states that the short form should maximize literary effect in one "sitting"). "Dark of Heart" is a sword and sorcery masterpiece, a true specimen of the genre. 

Gunthar: Warrior of the Lost World, by Steve Dilks. This is great, old school sword and sorcery in the 1970s, Lin Carter and Gardner F. Fox, vein. The joy of this anthology is not how it experiments with the genre but in how it gives a spark of vitality to a specific period of the genre again, i.e. the S&S of the 1970s. A collection of novellas, a standout was "Lord of the Black Throne," specifically its phantasmagoric ending, a montage of sword and sorcery images that recalled psychedelic, blacklight-illumined velvet paintings of sorcerers and warriors battling at the end of time in cosmic depths, or the airbrush tableaus of eldritch skullduggery on 1970s custom vans. The cover art painting by Regis Moulton is great, and the rough-edged interior ink illustrations by Steve Lines perfectly harmonize with the stories. If you enjoy Thongor, Brak, and Kyrik, you will enjoy the adventures of Gunthar, Warrior of the Lost World.

Necromancy in Nilztiria, by D.M. Ritzlin. Disclaimer: this is a sword and sorcery anthology written by a key publisher of new sword and sorcery, so it has a "meta" quality to it; the anthology is in conversation with the sword and sorcery tradition that has come before. Ritzlin has clearly read widely and deeply in sword and sorcery fiction, and much of this incorporates and responds to those influences. You don't have to be a sword and sorcery mega-fan to enjoy this, but it helps. Major influences, I speculate, are Robert E. Howard, Clark Ashton Smith, Fritz Leiber, Jack Vance (specifically the "Cugel the Clever" stories), L. Sprague de Camp's Tritonian Ring, Gardner F. Fox's Kyrik tales, and more. As T.S. Eliot reminds us in "Tradition and the Individual Talent," "No poet, no artist of any art, has his complete meaning alone." This principle is specifically true in a compressed and proscribed literary tradition like sword and sorcery. To summarize: this is a rich, fun, sometimes challenging, ambitious, memorable read, rich with unresolved tension: artful and puerile, serious and playful, conventional and transgressive. 

Swords & Sorceries: Tales of Heroic Fantasy, edited by David A. Riley. This is an entertaining anthology of new sword and sorcery with a diverse range of unique tales. The first story, "The Mirror of Torjan SĂșl," is lyrical and bizarre in the spirit of Clark Ashton Smith. "The Horror from the Stars" features an intriguing sword and sorcery villain, a cosmic horror "body snatcher." "Trolls are Different" is not conventional sword and sorcery but nevertheless a compelling tale about defeating enemies via "poisoned hospitality." "Chain of Command" was excellent; it is humorous and vital sword and sorcery that features a duo who evoke Fafhrd and the Gray Mouser. "Disruption of Destiny" was the most self-consciously literary story and reminded me of LeGuin's "Earthsea" short fiction. This one was quite moving. "The City of Silence" is an intriguing sword and sorcery political allegory that features an exiled king and his compassionate and loyal vizier. "Red" was a crime/quest narrative: very eclectic approach to S&S" with an accelerated ending. "The Reconstructed God" is uniquely written from the p.o.v. of a "familiar," a creature who serves a Power, usually a sorcerer; this tale one was quite atmospheric and the fantasy setting was vivid. All in all, an entertaining and fresh new anthology of sword and sorcery! Jim Pitts's cover is really distinctive; moreover, his interior illustrations are delightfully eerie, otherworldly, and evoke that "old school" charm. 

February 20, 2020

Review of Brian Murphy's, Flame and Crimson: A History of Sword-and-Sorcery (Pulp Hero Press, 2020)

On the way to inventing the fantasy subgenre of "sword and sorcery" (S&S), Robert E. Howard crafted the quasi-S&S hero, Solomon Kane, a brooding, puritanical demon hunter, bane of zombies, vampires, and other supernatural horrors. With the first Solomon Kane story, Howard mixed genres like a manic alchemist raiding his reagent cabinet: he combined historical fiction, swashbuckling adventure, and supernatural horror. Indeed, this modernistic hybridization of genre tabooed the first Solomon Kane story for many pulp editors. Consider the famous Solomon Kane rejection letter Howard received from the editor of Argosy: "In some ways this story is very good, and in others it is rotten [...]. It starts out as a period story, & finally changes into a combination of modern & medieval African jungle story. You can't mix periods & atmospheres like that. Stick to one or the other" (qtd. in The Robert E. Howard Guide [Skelos P, 2019] 68). This rejection didn't discourage Howard too much. Many speculate the rejection motivated Howard to submit the story to Weird Tales, the pulp where he would pioneer the S&S genre. Patrice Louinet, commenting on the Argosy rejection and subsequent acceptance by Weird Tales, speculates, "Howard had understood or at least felt that the strength of his character resides precisely in this total scorn of established conventions" (69).

It's an old story worth rehearsing briefly: Howard would go on write several Solomon Kane stories. Later, elements of the Kane stories, specifically the mixture of swashbuckling adventure with supernaturalism, would be incorporated in the Kull of Atlantis stories. By and by, Kull of Atlantis, through revision, would morph into Howard's most enduring creation, Conan the Cimmerian, the character whose world and adventures would become the "Ur-source" of the genre of S&S. 

From a certain perspective, S&S began with rejection. 

Let's hope it doesn't end that way.

"Sword and sorcery." Readers react to the term in a variety of ways. The genre is often the locus of critical paradox: (1) proto-feminist and sexist, (2) a form of modernist experimentation and formulaic pulp entertainment, (4) distinctively literary and ephemeral popular culture, an unpretentious multimedia phenomenon incorporating RPGs, music, and video games. 

The story of S&S is, to put it mildly, complicated. 

Here's a key theme: some criticize S&S for its conventionalism, its reliance upon a hackneyed formula. Shorn of all story incidentals, the spine of a typical S&S tale looks like this: a male barbarian faces off against a sorcerer in order to win a woman-as-prize. Seen in this light, it's hard to take S&S too seriously. Consider, for example, Brian Hval's lamentation along these grounds, published in the April 1970 issue of the S&S fanzine, Amra: "I have finally been exhausted by the same repetitious plots of half-naked barbarians chasing equally naked women through numberless perils, the entire series of episodes menaced by some slimy Elder Evil. [...] All brainless boozing barbarians!" (qtd. in Murphy 171). With this view of the genre in mind, it is sobering to recall that it began as genre defined by its generic formlessness. 

BUT! If one returns to the origins of S&S, you find this phrase: "Total scorn of established conventions." Alas, look at the end of the end of the story, you find this phrase: "The same repetitious plots." 

What the #$%& happened?

Brian Murphy's Flame and Crimson: A History of Sword-and-Sorcery (Pulp Hero Press, 2020), begins to wrestle with this story. Flame and Crimson is a much-needed survey of this venerable yet vivacious subgenre of fantasy literature. The book does more, however, than chronologically laying out the rise, development, decline, and (ongoing) rebirth of S&S. It lodges a compelling defense of S&S's enduring cultural significance in modernity; it provides an insightful description of its conventions and distinguishing features, and begins to connect the subgenre to its (often lamented) multimedia uptake in music, film, and gaming. 

Who is it written for? This book will be valuable to experts, casual fans, and newcomers alike. Experts might find a few chapters superficial and thin; casual fans might find some chapters technical and over-detailed; newcomers might wonder what all the fuss is about. But if you're interested in S&S--despite where you are coming from--this book is required reading. 

Below are a few of the reasons why.

Murphy's prose style is excellent, lively, unaffected, and precise, a delicate balance to strike.

Although it is written for a deep reader of fantasy, it does not assume that the reader knows everything there is to know about S&S already. It evinces a journalistic style: it is accessible, hospitable, and avoids the insular language of the academic. This is because it is truly an introductory survey. 

The opening chapters distinguishes S&S from other traditions of fantasy in a valid and thoughtful way. It goes on to treats all the major authors of S&S. I'm anticipating later reviews of the book that decry that certain writers didn't get treatment (or deeper treatment).

If there is anything controversial here, then it is in its treatment of L. Sprague de Camp, the editor and ambassador of Howard's Conan the Cimmerian character and critical standard bearer for S&S. Murphy treads lightly. He doesn't strictly condemn de Camp for his 1970s characterization of S&S as escapist, unpretentious, and anti-intellectual entertainment. He neutrally recounts how and why de Camp held this view: for de Camp, hewing to convention was part of S&S's appeal. Although one gets the sense that Murphy disagrees with de Camp in part, he doesn't use his book as a basis for editorially decrying de Camp. Instead, he simply lays out the de Camp story and gets the reader to consider his ambiguous role in the history of the subgenre: de Camp was a popularizer whose influence had good and bad consequences. Although many have formed negative opinions of de Camp due to his biographical distortions of Howard's life in Dark Valley Destiny, the infamous Howard bio, Murphy's steady approach is nevertheless admirable.

Murphy also discusses the S&S renaissance that is ongoing. Murphy hits on all the major players: DMR Books, Rogues Blades Entertainment, From the Magician's Skull, Heroic Fantasy Quarterly. He also briefly talks about Grimdark and its tangential relationship to S&S. I'm sure writers currently participating in the S&S renaissance would have preferred a longer treatment of their movement or favorite writers; however, Murphy's book is part of that same phenomenon. It will probably emerge as the "go-to" critical companion to the S&S revival.

There are some elements of the book worth quibbling with: the chapter on Robert E. Howard seemed unambitious from a literary criticism perspective. That chapter seemed to assume Howard's uncontested centrality in the genre and rehearsed previous arguments deployed elsewhere. One can't blame Murphy's treatment of Howard here. He clearly knows his Howard and perhaps didn't want to go over old territory. Indeed, he writes about Howard with precision. It would have been interesting to hear novel speculations about Howard's critical significance. But this chapter is less a new theory of Howard and more a restatement of previous arguments about Howard's centrality to the subgenre. 

There is an enthralling chapter on the cultural impact of S&S, wherein Murphy discusses S&S's uptake in other genres and medias. This chapter was extremely interesting but it seemed only a cursory treatment of an otherwise massive archive of pop culture that fans of S&S haven't even begun to come to terms with. For example, there is mention of R.A. Salvatore and his Drizzt Do'Urden novels, for example. But what about the stacks and stacks of mass market paperback game tie-in novels? (The Warhammer Fantasy characters, Gotrek and Felix, for example, are an homage to Fafhrd and the Grey Mouser and Conan). A longer treatment of S&S as a multimedia phenomenon is needed. Central to this is the way S&S's narrative conventions have become central to Dungeons and Dragons, which, despite your stance towards the game, is the main way most experience the genre, its conventions, its atmospherics, and thematic concerns. D&D should be viewed as a literary wellspring because it has become the major engine (for good or ill) of new adventure fantasy fiction.  Murphy has struck new territory with this chapter. 

To summarize: this book is excellent. It is the beginning of a long overdue, serious, and honest appraisal of the S&S subgenre. S&S is sometimes simplistically decried as a genre of anti-intellectualism, misogyny, and ideological insularity, but it doesn't come through as that caricature here. Murphy renders a vital genre where many of the concerns about a distinctively modern human experience are explored . One begins this book expecting it to be a history, a recounting of bygone days, a record of what has happened. It ends, however, with an emphasis on the S&S revival, on the future. It's an exciting turn.

Let me conclude by citing the opening of Robert E. Howard's first professional sale, "Spear and Fang" (Weird Tales, July 1925). The narrator is describing a premodern human, an "Ur-artist," trying his hand at artistic expression: "With a piece of flint he scratched the outline and then with a twig dipped in ocher paint completed the figure. The result was crude, but gave evidence of real artistic genius, struggling for expression." This image reminds me of S&S. S&S, too, is sometimes crude, but in Flame and Crimson, Brian Murphy reminds us that, more than you would expect, it gives evidence of real artistic genius struggling for a voice.

January 8, 2017

Roger Zelazny's Sign of Chaos (1987)

Just finished Roger Zelazny's Sign of Chaos, the eighth book in the Amber Chronicles. I enjoyed it and am looking forward to book nine, Knight of Shadows. Sign of Chaos wasn't my favorite Amber novel (Nine Princes in Amber is). Its major flaw is the rambling plot. I get the impression Zelazny didn't revise significantly and probably made up the story as he drafted. It's strange, because this the labyrinthine nature of the plot is also a part of the unique pleasure and distinctiveness of the series. It's fun to try and figure out all of the subplots, the motivations behind the many characters, the alliances within the alliances, and so forth. One annoying element for me, though, is how the narrative necessitates that the protagonist be kept in a state of ignorance. So, the reader is kept in a state of ignorance. To an extent these Amber novels are equal parts mysteries and fantasies.

January 7, 2017

Review of Metre, Rhythm, and Verse Form by Philip Hobsbaum

I've read several books from this series by Routledge, The New Critical Idiom. So far I haven't read one that hasn't been worth the attention. This one is good overview of metre, rhythm, and verse form that relies upon analysis of several examples. Hobsbaum describes specific verse forms but also discusses their dynamics, the way they emerge in response to previous forms, and how they change over time. The chapter on blank verse was very insightful. Hobsbaum also helped me rethink "free verse." I did not understand free verse at all. I considered anything that is lineated and presented as poetry as free verse. Hobsbaum argues that this is not the case. He has a more constraining definition of free verse. For him, free verse is almost always anchored in a latent metre, rhythm, and verse form and yet deviates for specific effects.