Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

September 27, 2023

Book Review: Lord of Ruin: A Tale of Malus Darkblade by Dan Abnett and Mike Lee

Lord of Ruin is a captivating Warhammer Fantasy novel that delves into the world of the Dark Elves, known as the Druchii. It is the fifth installment in a larger story arc centered around Malus Darkblade, a Dark Elf noble possessed by a demon. Malus isn't completely consumed by the demon; instead, the demon occasionally exerts its will, overriding Malus's own desires. However, for the most part, Malus is driven forward on a quest by the demon through threats of punishment, which manifest as what others perceive as his schizophrenic tendency to converse with himself.

The novel boasts extensive worldbuilding, not limited to the rich Warhammer Fantasy lore. Authors Abnett and Lee provide an immersive experience, unveiling intriguing and unexpected details that draw you viscerally into this captivating world. A standout moment occurs during a protracted sequence depicting the Chaos horde's siege of the Black Tower of Ghrond, the primary military outpost safeguarding the Dark Elf realm of Naggaroth from the Chaos Wastes. Throughout this segment, the authors' descriptions transported me right into the heart of the action.

However, the novel's plot, like its predecessors in the Malus series, suffers from an episodic and scattered structure. It often feels like each chapter presents a new crisis, with these individual crises serving as stops along a ride filled with spectacular events.

Overall, Lord of Ruin stands as my favorite installment in the Malus series. While it's possible to enjoy this book as a standalone, I recommend reading the preceding four novels. Doing so will imbue the story with a deeper resonance, as you'll appreciate the numerous callbacks and connections that become more meaningful when you follow the entire narrative.

One intriguing aspect towards the novel's conclusion is the development of Malus's conscience. At times, he exhibits behavior akin to that of a good person, which raises questions about its alignment with Warhammer Fantasy lore. Dark Elves are described as irredeemably corrupted by generations of hatred.

December 29, 2020

Six New Anthologies of Sword and Sorcery in 2020

2020 was a great year for sword and sorcery. Here are reviews of six new anthologies.

The Eye of Sounnu, by Schuyler Hernstrom. An eclectic anthology of innovative sword and sorcery tales. The anthology begins with the genre-conventional yet vital sword and sorcery adventure, "The Gift of the Ob-Men," that is nevertheless a masterpiece. "The Tragedy of Thurn" is a compressed story in the spirit of REH's Kull stories (very mystical and philosophical in probing the boundaries of how we define reality). "Images of the Goddess" is cleary inspired by Jack Vance and perhaps Lin Carter: humorous, serendipitous, bizzare, irreverent. "The Space Witch" is a vignette with lyrical wordplay and beautiful imagery. "The First American" is a compelling sword and sorcery and time travel / speculative fiction tale, with some Richard Matheson vibes. "The Law of the Wolves" was the most overtly literary, a brief meditation on how savagery is the bedrock of existence. "Mortu and Kyrus in the White City" was a paranoid sword and sorcery, perhaps in the spirit of Fritz Leiber's skulduggery tales in Lankhmar. "The Star-God's Grave" was amazing: Burroughs-like space opera (i.e. sword and planet) in its essence, thoroughly entertaining. This anthology will clearly be remembered as a classic. 

Elak, King of Atlantis, by Adrian Cole. An excellent new work of pulp sword and sorcery pastiche. The anthology consists of four short stories and one novella. "Blood of the Moon" was an intriguing underworld adventure that features stirring elder gods. "Witch Queen of the Doom Island" is a bizarre, quasi-Gothic spectacle, and there were times where it put me in mind of some of the imagery of Coleridge's "The Rime of the Ancient Mariner." Revenge of the Sorcerer" was an interesting villain-focused tale, with a tense climax. "Spawn of the Sea God" was a kind of espionage, skulduggery mystery with paranoid atmosphere combined with swordplay and adventure. The novella, "Sky Warriors of Atlantis," was quite ambitious with a complicated plot being revealed throughout. There are also great interior illustrations.

Tales of Attluma, by David C. Smith. This is an intriguing anthology of sword and sorcery stories set in Attluma, the same secondary world explored in Smith's novels Oron and The Sorcerer's Shadow. That is neither here nor there because the anthology and stories contained are autonomous and cohesive; one doesn't have to have read *Oron* or Smith's other sword and sorcery works to enjoy these. There are some true gems here. Consider this passage from "The Return to Hell": "Frozen and breathless, he had looked into deeps of ageless wonder full of dark stars [...]." Passages like this stir the imagination. There are so many great stories. Many are a few, gut-punch pages, and are therefore compressed and precise forward momentum stories that have been clearly sharpened (I am reminded of Poe's "Philosophy of Composition," where Poe states that the short form should maximize literary effect in one "sitting"). "Dark of Heart" is a sword and sorcery masterpiece, a true specimen of the genre. 

Gunthar: Warrior of the Lost World, by Steve Dilks. This is great, old school sword and sorcery in the 1970s, Lin Carter and Gardner F. Fox, vein. The joy of this anthology is not how it experiments with the genre but in how it gives a spark of vitality to a specific period of the genre again, i.e. the S&S of the 1970s. A collection of novellas, a standout was "Lord of the Black Throne," specifically its phantasmagoric ending, a montage of sword and sorcery images that recalled psychedelic, blacklight-illumined velvet paintings of sorcerers and warriors battling at the end of time in cosmic depths, or the airbrush tableaus of eldritch skullduggery on 1970s custom vans. The cover art painting by Regis Moulton is great, and the rough-edged interior ink illustrations by Steve Lines perfectly harmonize with the stories. If you enjoy Thongor, Brak, and Kyrik, you will enjoy the adventures of Gunthar, Warrior of the Lost World.

Necromancy in Nilztiria, by D.M. Ritzlin. Disclaimer: this is a sword and sorcery anthology written by a key publisher of new sword and sorcery, so it has a "meta" quality to it; the anthology is in conversation with the sword and sorcery tradition that has come before. Ritzlin has clearly read widely and deeply in sword and sorcery fiction, and much of this incorporates and responds to those influences. You don't have to be a sword and sorcery mega-fan to enjoy this, but it helps. Major influences, I speculate, are Robert E. Howard, Clark Ashton Smith, Fritz Leiber, Jack Vance (specifically the "Cugel the Clever" stories), L. Sprague de Camp's Tritonian Ring, Gardner F. Fox's Kyrik tales, and more. As T.S. Eliot reminds us in "Tradition and the Individual Talent," "No poet, no artist of any art, has his complete meaning alone." This principle is specifically true in a compressed and proscribed literary tradition like sword and sorcery. To summarize: this is a rich, fun, sometimes challenging, ambitious, memorable read, rich with unresolved tension: artful and puerile, serious and playful, conventional and transgressive. 

Swords & Sorceries: Tales of Heroic Fantasy, edited by David A. Riley. This is an entertaining anthology of new sword and sorcery with a diverse range of unique tales. The first story, "The Mirror of Torjan Súl," is lyrical and bizarre in the spirit of Clark Ashton Smith. "The Horror from the Stars" features an intriguing sword and sorcery villain, a cosmic horror "body snatcher." "Trolls are Different" is not conventional sword and sorcery but nevertheless a compelling tale about defeating enemies via "poisoned hospitality." "Chain of Command" was excellent; it is humorous and vital sword and sorcery that features a duo who evoke Fafhrd and the Gray Mouser. "Disruption of Destiny" was the most self-consciously literary story and reminded me of LeGuin's "Earthsea" short fiction. This one was quite moving. "The City of Silence" is an intriguing sword and sorcery political allegory that features an exiled king and his compassionate and loyal vizier. "Red" was a crime/quest narrative: very eclectic approach to S&S" with an accelerated ending. "The Reconstructed God" is uniquely written from the p.o.v. of a "familiar," a creature who serves a Power, usually a sorcerer; this tale one was quite atmospheric and the fantasy setting was vivid. All in all, an entertaining and fresh new anthology of sword and sorcery! Jim Pitts's cover is really distinctive; moreover, his interior illustrations are delightfully eerie, otherworldly, and evoke that "old school" charm. 

January 4, 2020

For the Love of Crom, Don't Be (too much of) a Snob!


Introduction

I cherish the literary art of Robert E. Howard (1906-1936). I judge Howard as one of the greatest writers of all time. His sword and sorcery stories of Solomon Kane, Kull, and Conan the Cimmerian are a major influence on many of the forms of art and entertainment that have enriched my life, such as fantasy roleplaying, video games, film, and other examples of other popular culture.

I am not quite long in the tooth as a member of Robert E. Howard fandom. My official engagement with REH fandom began in 2006, when I presented an academic paper on Howard at the Southwest PCA/ACA conference. But my thirteen years are not impressive compared to others, who have been at it for much longer. So, keep the nearsightedness of my perspective in mind as you continue reading.

In this post, I explore a lesson learned while participating in both Robert E. Howard fandom and the burgeoning academic community that studies pulp fiction. It's a lesson I find myself rehearsing to  friends and students who express interest in Robert E. Howard. Writing this lesson down will provide a useful reference. You might be reading this because I recommended it to you. Let me frontload my point: if you're interested in Robert E. Howard, read his original works first, and share those originals with others first, but, for Crom's sake, don't become (too much of) a snob.

The Myth of the "Pure" Text

The REH fan community contributes to (and even intellectually subsidizes) the small scholarly community orbiting REH and pulp studies. The fan community has done and continues to do a lot of foundational work that is a necessary condition for scholarly work. For example, literary scholars can't make discursively valid claims about literary art unless they are sure they are working with something like a "definitive" text. This is not say literary scholars don't work with "flawed" texts. Some do. For example, there are two versions of Mary Shelley's Frankenstein, the 1818 and the 1831 editions, and there are several variations in each version. There is not an "agreed upon" text that scholars study and teach with; however, every scholar working on this work acknowledges which text they are working with and spends a little time discussing why they are using that specific text. In general, the idea isn't that one should be using a "definitive, pure text" (aside from an original manuscript, such a thing probably is a myth); instead, the idea is that one should be fully aware of the textual history of the works and editions one is studying.

Put another way, there is no such thing as a "pure" text; however, there needs to be something like a consensus about what texts we are going to be talking about to proceed. It has an ambivalent backstory, but, by happenstance, this work has been done in Robert E. Howard fandom. Here's the story in a nutshell.

The De Camp Controversy (Abridged Version)

Before the 2000s, there was a big problem: an interested yet uninitiated reader would have had difficulty finding an unedited version of Howard's original stories outside of the old, collectible pulp magazines (and even these might have editorial interventions--title changes, censoring scenes considered too risqué, etc.). The only other editions available were, arguably, flawed, difficult to locate, or incomplete. But there were Howard stories available.

The sword and sorcery writer, L. Sprague de Camp, edited all of Howard's Conan stories together in the so-called "Lancer Editions" (1966-1977), but he used a heavy hand (to put it mildly) in compiling them. He tried to put them in "chronological order," and he "filled in the gaps" where he thought Howard failed at world building and narrative cohesion. 

It doesn't take a literary scholar to realize that such heavy-handed editing is problematic. The jury is still out regarding de Camp's legacy. There are compelling arguments about how de Camp did a lot for Howard's legacy by popularizing him (or at least the character "Conan"). Others will argue that de Camp didn't popularize Howard so much as provide a distorted and distracting caricature version of Howard who suited the sensationalistic needs of marketability, and this caricature representation endures and ramifies in negative ways. This is a long, protracted debate filled with potholes and landmines, so I won't get into it here. 

Suffice it to say, the idea that there are "correct," "unadulterated" versions of Howard's stories, more in sync with the author's original vision, has, to a large extent, disseminated through the REH community, and this was because of the hard work of fans and independent experts and not, to my mind, academic, tenure-minded scholars.

But let's back up.

Robert E. Howard and Popular Culture Exuda

A few decades after the writer's suicide in 1936, Robert E. Howard, the writer, as well as his works (in a variety of genres), were overshadowed by its associated popular culture exuda. By the late-1960s and early-1970s, my impression is that a fair amount of people knew about Conan the Barbarian (although I wasn't around then), but they associated the figure with the Frazetta illustrations of the Lancer editions, the Marvel Comic's character, or, into the 80s, the Arnold Schwarzenegger depiction. In other subcultures, Howard's influence endured. Fantasy RPG gamers glorified Conan in an Advanced Dungeons and Dragons context, but the extent to which the grim, paranoid atmospherics of the game were linked to Howard's unique sword and sorcery vision was ignored or under acknowledged. 

So, for the past twenty some years, Robert E. Howard enthusiasts have been keen to unravel Howard's literary legacy from his popular culture manifestations. 

When I decided to get serious, I spent a large portion of 2006 to 2009 mentally unravelling all this for myself; and I benefited from the work of several before me. It took attending several panels at pulp and science fiction conventions, reading several biographies and articles, and having many conversations, to do it, and my view of Howard is still probably contaminated by sensationalistic framings. By and by, I got it through my head that there is an "Ur-source" of Howard, the actual literary art produced by the writer himself, and, in emanating, ever-widening concentric rings outward, a whole universe of REH-inspired fare: comics, films, pulp sword and sorcery novels, television shows, roleplaying games, video games.

A lot of people have been trying to return to Howard's original texts, to undo the distorting editorializing and obfuscation that comes with popular culture visibility and unscrupulous editors.

More and more, however, I have been giving thought to this intellectual habit of mind. Let me explain.

Art Begets More Art (Sometimes)

I began participating in Howard fandom after this move to discover a more pure, literary Howard.  But, truth be told, what brought me into Howard fandom was one of those popular culture texts so often ridiculed and critiqued by true Howard fans, e.g.. John Milius' cult classic, Conan the Barbarian (1982). I enjoy this movie and I still do, although it provides the irony-tinged joy of "camp." I read and re-read the decently-written novelization L. Sprague de Camp and Lin Carter. I blare Basil Poledouris' film soundtrack while working out. In 2010 my wife gifted me a prop replica of the Atlantean sword. It now hangs proudly in the dining room. I even watch (and vaguely enjoy) the sequel to Milius' film, Conan the Destroyer (1984). This is a hard one to admit: I get a kick out of the cartoon series, Conan the Adventurer (1992-1993). But, through a lot of reading, I was able to demarcate the Milius' film, comics, and cartoons from the actual literary art produced by Howard. 

By analogy, to compare the actual literary artistic works to their popular culture exuda is like comparing Dante Alighieri's The Inferno to, for example, the famous illustrations of the poem by Gustave Doré', the Dantean hell rendered in "Red Hot Homma" (1934) starring Betty Boop, and other popular culture depictions of hell (which were first encoded by Dante). The point is, powerful art begets more art (and quasi-art); some of that begotten art is better than others. Some is ephemera. Some rises to the level of art. This is not to say I think that Conan the Barbarian (1982) is art. Most of the popular culture reacting to Howard's work has been ephemera, and some of is delightful; however, who would argue with the idea that Franz Frazetta's illustrations will withstand the test of time, have already achieved a level of artistic autonomy?

My Descent into and Ascent from Snobbery

Through an incremental process too long to rehearse, I learned how to make distinctions like this, i.e. who Robert E. Howard was, what he did, and what he did not do. There was a great bookstore in Muncie, Indiana where, in early 2005, an old bearded guy with a pipe instructed me on who Howard was and what editions to read. By and by, I  discovered Howard's original works, and came to understood how distinct they are from the works they influenced. 

But then my foot slipped and I became something of a snob. I came to avoid Robert E. Howard popular culture texts like the plague. From my newly "enlightened" perspective, they were offensive corruptions of Howard's authorial vision, distortions of his world, pale shadows of the original, true literary art. At the height of this snobbery, I sold my complete files of Savage Sword of Conan  and Conan the Barbarian in a parking lot in Cleveland, Ohio because I had a short-term financial need. I really regret that now.

I've changed somewhat. In addition to other influences, it took a video game, an MMORPG, to do that. In 2006, Age of Conan, was released, and the rumors were that the creators were making every effort to  be faithful to Howard's vision. The jury is still out regarding their success. Like a lot of Howard fans, I was hypnotized by the idea of the game, and I built a gaming computer specifically to play AoC. I cancelled my World of Warcraft account and played AoC for a full year and half.  I maxed out my character, a Cimmerian barbarian named Malabolj. But then I got busy with graduate school and adjuncting work, and I so quit playing. But AoC was an experience, I dare say an artistic experience.

Although Age of Conan is a small and community now, in my estimation, the game is a loving homage to Robert E. Howard's vision. Although the game is a tendentious interpretation of Howard, it truly does capture facets and flashes of Howard's aesthetic and philosophical concerns. And the soundtrack, by composer Knut Avenstroup Haugen, is a true work of art, one of the best video game soundtracks I've ever listened to. It's on YouTube. Give the first track, "The Dreaming," a listen, and be amazed.

A Conclusion, and a Question

Over time, even as my Del Rey editions of Howard are falling apart at the seams due to the amount of re-reading, I have craved more and more Howard-related fare. A desire to read more of an author despite the paucity is an indication of that author's power. We come to love living in, virtually occupying, a writer's world so much we want to hang out there longer and longer. More importantly, this feeling, this craving, often becomes a powerful compulsion to create new art.

This is a long way of saying that, in 2020, I am allowing myself to read "pastiches" of Conan, but I will do so with a kind of hospitable but critical mindset. 

The tension and question, which I still haven't resolved, is how to do you pay respect to a fantasy author's vision while also joyfully expanding, dwelling in, and exploring their world that unfolds dynamically due to fan engagement? 

A question for another time.

July 27, 2019

Sword and Sorcery and the Aesthetics of Assault in D.M. Ritzlin's "The Infernal Bargain"

Sketch by Jessica K. Robinson.

Visitors have been navigating here from a small press's site: DMR Books. They have a blog feature called the "DMRtian Chronicles," a digest that feature sword and sorcery discussions. The publisher and writer, D.M. Ritzlin, included a few Spiral Tower posts. They are an interesting press. Here is their description: 
"DMR Books publishes fantasy, horror, and adventure fiction in the traditions of Robert E. Howard, H.P. Lovecraft, and other classic writers of the pulp era. We are dedicated to bringing you the latest cutting edge action/adventure fantasy fiction, as well as reprinting obscure gems from days past."
When you sign up for the DMR newsletter you get a free anthology of new sword and sorcery tales.

As a literary scholar, one reads past works. Because attention and time are finite, literary scholars are cowards as regards our reading choices. We wait for others to curate canons, to lay the gold thread through the labyrinth of the archive, before reading new stuff. That's a problem.

But the cover of this free DMR anthology, however (The Infernal Bargain and Other Stories) was too compelling to deny. It encapsulates so many of the often paradoxical aesthetic qualities that distinguish sword and sorcery: (1) the playful marriage of seriousness and camp, (2) an emphasis on fast-paced narrative, (3) a kind of roughness and intensity of style, and (4) skulls. Lots of skulls.

As a bonus there is a giant @#$%ing demon with a lolling tongue to make Gene Simmons jealous.

The cover hooked me. The first story made me stay.

Sword and Sorcery and the Aesthetic of Assault in "The Infernal Bargain"

First, a summary: "The Infernal Bargain" relates the misfortunes of Avok Kur Storn, a Cytheran, as he is jerked around like a dog god's favorite squeak toy through the world of Nilztiria. He is storm-tossed, nearly spear-skewered, and then imprisoned by one-eyed bird-men; he is clandestinely drugged by a demon-haunted sorcerer, offered as a foul soul sacrifice, and then, as a kind of severed head of a cherry on this mound of body parts sundae, he is threatened by the demon himself. Avok survives it all, however, and vows never to forget.

This is an intense story, the literary equivalent of a balls-to-the-walls death-metal song, a narrative enactment of assault.

This characterization isn't meant to denigrate the story. "The Infernal Bargain" is excellent. As "pastiche," it triumphs. 

A few thoughts about pastiche...

A "pastiche" is a work that succeeds or fails depending on the intensity by which it mimics and vitalizes that of a previous aesthetic. For example, Stranger Things is (arguably) a pastiche of 1980s-era Amblin Entertainment films like E.T., Gremlins, The Goonies, Back to the Future, and Harry and the Hendersons, (and more), i.e. sci-fi, fantasy, and horror-themed films that feature an intergenerational cast of characters responding to violations of the ordinary, usually the 1980s suburban ordinary. 

The important point that the Stranger Things example shows is that successful pastiches do not slavishly hew to established convention by woodenly reproducing the past. Instead, successful pastiche is something akin to an ekphrastic love song in praise of those conventions. Stranger Things is clearly an attempt to re-capture some of the magic of the distinctive Amblin Entertainment aesthetic. More importantly, Stranger Things is the work of sincere artists trying to render new experiences and not just repetitions of the old.

In terms of sword and sorcery, "The Internal Bargain" vigorously and freshly participates in that aesthetic. Moreover, I would also argue, like Stranger Things, "The Infernal Bargain" is an example of artistically successfully pastiche. 

Let me highlight a few of the reasons why.

The opening exposition...

In two compressed paragraphs, the protagonist is introduced, the secondary world is sketched (with broad strokes), and the action ensues: a bizarre world, an interesting character, and an engaging conflict are rendered vividly with this terminal sentence:
"He managed to survive by clinging to a piece of driftwood, but his fellow Cytherans were unable to locate him in the swirling darkness."
Avok, like many sword and sorcery heroes before him, has been extracted from the ordinary of home and hearth and plunged into the chaos of a strange and hostile world.

Avok's tumble into the unknown recalls Cugel the Clever's flight via demon to the remote Land of Cutz in Eyes of the Overworld (1966). It brings to mind Thongor's descent into Lemuria in the opening of The Wizard of Lemuria (1965). It echoes the opening of Robert E. Howard's "Red Nails," when Valeria and Conan endure the barren, dragon-infested wasteland outside of the decaying city of Xuchotl. There is even something of Corwin's first psychedelic hellride through shadow in Nine Princes in Amber (1970). Indeed, the opening recalls several other sword and sorcery tales and engages a specific genre idiom with lightning-strike speed.

Although the story echoes sword and sorcery conventions, it doesn't only emulate them, however. Instead, it provides a new image: the formlessness of a storm-wracked sea at night; land, sky, vapor, and flashing lightning swirling into a boundless defilement of order. This is an enthralling start to the ensuing phantasmagoria. 

World-building...

Sword and sorcery is a fantasy genre of secondary, autonomous, and cohesive worlds, but the world-building is subtle and oblique. In "The Infernal Bargain," much of the world-building is done economically and through the technique of the verbum novum, the new word: "Nilztiria," "Avok," "Cytherans," "Tul-theran slavers." These "verba nova," tiny brushstrokes, grant the world verisimilitude by indicating the vast distance in time and space from the readers' ordinary experience; they also suggest the autonomy, cohesion, and antiquity of the secondary world.

Additional world-building is done through dialog, the use of slightly antique and subtly bizarre diction such as Demstropux's excellently awkward verbalization: "There’s room in my soul-sack for two! Ho ho!" (my emphasis). World-building via dialog shines in the exchange between the demon, Demstropux, and the sorcerer, Ennek Taar.

Consider the sorcerer's dialog as he threatens the demon with a magical blade:
"Do you think you are the only one who has taught me dweomercraft, Demstropux? This ensorcelled dagger, fashioned from the fang of a long-extinct breed of dragon, has been attuned to you! Its slightest touch will cause you immeasurable pain [...]."
"Dweomercraft." "Ensorcelled" "Fashioned from the fang of a long-extinct breed of dragon." These diction and phrase choices do not only signify; they are also functioning aesthetically as well in the manner of poetry. Acoustically speaking, the words are melodious, and for the lover of sword and sorcery, such words, in narrative context, give something of the same pleasure experienced when reading the best lyrical poetry.

More could be said about the world-building technique, but let's move on.

Narrative / Plot...

The plot is episodic. It is structured as a narrative menagerie of sword and sorcery spectacle. Like exotic animals paraded before the bulging-eyes of the vulgar groundlings, the curious incidents of the storm, the bird-men, the sorcerer Ennek Taar, the demon Demstropux, the demon-flight, and so forth, aesthetically try the reader's imagination. For example, consider this strange moment when the demon, Demstropux, is about to enact revenge on the prone sorcerer Ennek Taar:
A smile broke across the demon’s monstrous face. Demstropux turned to the fallen hermit and resumed his arcane claw gestures. Ennek Taar, stunned by Avok’s blow, was barely cognizant of the fate that was to befall him. An ethereal silver strand began to rise from the hermit’s body. Translucent yet shimmering, the ghostly strand spiraled upwards in accordance with Demstropux’s gestures. “Yes, yes. Come to me,” said the demon sinisterly. He seemed to be taking erotic pleasure in the ritual. (my emphasis)
As moderns uninitiated in the occult mysteries of sorcery and demonology, our minds struggle to actualize this bizarre and morbid image of perverse arousal. From where on the body is the strange silver thread issuing? Navel? Chakras? Err... groin? For my money, I imagine a mist rising from eyes and mouth and accumulating, spiderweb style, into a thick strand. Why does this arouse the demon so? Such are the indescribable terrors of those who have truck with hell spawn.

Some might argue that this kind of plot of aesthetic assault--spectacle after spectacle after spectacle--is unsophisticated. Admittedly, it might be unsophisticated for a genre like high fantasy or gothic horror. In high fantasy, much of the aesthetic effect is about the psychological growth of the protagonists; their internal struggles and growth are just as significant as the external struggles of great battles. Gothic horror, accordingly, requires subtle atmosphere, the strategic rationing of narrative events for the building up of tension.

But "The Infernal Bargain" isn't high fantasy or gothic horror.

S&S and dark humor...

There are other elements worth mentioning but one more will suffice. The story is sprinkled with humor. Consider the following example. Some background: by threatening the demon, Avok convinces Demstropux to ferry him with his large wings from the sorcerer's hermitage back to his homeland of Cythera. As the demon and Avok are flying through the night sky, Avok insults by demon by demanding that he fly faster. Here's the ensuing hilarious scene:
[Demstropux] had, of course, been plotting treachery all along, but he could no longer wait for the perfect moment. Without warning he spun in midair and Avok found himself upside down. [...] “What are you doing?” he shouted. “Right yourself at once!” Demstropux did not obey, instead spinning once more in an attempt to shake off his troublesome burden. Avok clutched tighter and drew the enchanted dagger. “If I die, you die too!” He stabbed deep into the demon’s ribs and twisted the blade. A deafening roar of pain erupted from Demstropux’s throat and he began to plummet. [...] “Take it out! Take it out!” screamed Demstropux as they fell ever faster. Avok removed the dagger from the demon’s body, and Demstropux was able to correct his course before they plunged into the icy deeps. Neither man nor demon spoke for the rest of that bizarre flight.
This is pure comedy.

Which brings me to a final point, which can only be expressed aporically: "The Infernal Bargain" succeeds because it takes itself seriously enough not to take itself seriously.

You might need to read that again.

Part of sword and sorcery is its intradiegetic awareness of its own absurdity. Several times in the story Avok laughs at the absurdity of his situation. Consider when Avok has been swept from the sea onto a desolate, magic-haunted island: "He had a tendency to find humor in absurd situations. It was a quirk that proved detrimental at times, but now it lifted his spirits as he thought about the tales he would tell upon his return to Cythera." Or consider when Avok reflects on the strangeness of his night flight with a demon across dark waters: "The oddity of the night’s affair suddenly struck Avok as comical." Sword and sorcery can be campy and serious at the same time, the same way some of the best metal music can be both serious and ironic at the same time.

Look closely: you might discover a slight, hidden smile on the sword and sorcery writer's grim face.

June 29, 2019

A Response to Morgan Holmes and Jared Trueheart: Sword and Sorcery and the Inconsequentiality of Gender

Recently Morgan Holmes, a sword and sorcery expert, was interviewed by masculinity writer, Jared Trueheart, about the genre of sword and sorcery and its relevance to male readers. It was an interesting interview. Having written for the Robert E. Howard United Press Association since 1992 and several other Howard and genre-fiction related topics, Holmes is a fountain of knowledge.

With respect, though, Trueheart's focus on the gender dynamics of sword and sorcery is too narrow. Gender dynamics are an important facet of S&S, of course, but there is much more about the genre.

The High Status Competent Male as Archetype

Asked by Trueheart to discuss the unique appeal of sword and sorcery to male readers, Holmes states, "There is a magnetism of the alpha male rising in an adverse situation and prevailing." This isn't a distinctively sword and sorcery quality. There are several genres that focus on competent and high status men, and Holmes brings up a few: espionage fiction (James Bond), adventure (Allan Quartermain), detective fiction (Sherlock Holmes, Sam Spade), wilderness survival (Beauty Smith), modernist novel (Jake Barnes), and several more genres and writers. Arguably, there is nothing distinctively S&S about fiction that treats the archetype of the high status competent male.

The high status and competent male is an archetypical protagonist that is deployed in many genres. A lot of sword and sorcery is linked to that archetype, of course, and the Conan the Cimmerian stories are a great example. Nevertheless, there are lots of examples of sword and sorcery where the high status competent male is not essential.

Consider Fritz Leiber's "Fafhrd and the Gray Mouser" stories. If--and only if--one excuses Fafhrd's clownishness and ignores some of the difficulties that he clumsily gets himself into, one might argue that this lummox is a "man's man," a high status and competent male; but Leiber doesn't goes out of his way to emphasize Fafhrd's high status and/or his competence. The same goes for his companion, the Gray Mouser, who is physically diminutive, sneaky, and not very masculine, hardly a man's man.

Jack Vance's Dying Earth series comes to mind, specifically The Eyes of the Overworld. Cugel the Clever is one of the most memorable sword and sorcery protagonists there is and he is anything but traditionally masculine. He's an amusing twerp, a kind of harlequin figure. Although Cugel's taste for voluptuous women is insatiable, he is a fashion and food connoisseur, avoids physical altercations, and spends the novel waffling between sweat-streaked panic and bombastic overconfidence.

One also recalls the Albino Emperor, Elric of Melniboné, Thrall of Arioch, who is sickly, effeminate, anxiety ridden, not in control of his emotions, even hysterical at times.

And there are more examples...

The "high status competent male" is powerful archetype. There is no doubt that, as fantasy, this archetype resonates with adolescent boys and men, myself included. However, when sword and sorcery is analyzed with a wide enough angle, the archetype is not a defining characteristic of the genre. There are several examples of S&S that have no truck with the archetype, so universalizing claims that S&S is a form of masculine writing are questionable. A weaker claim is called for: lots of S&S fiction is masculine in nature.

S&S Criticism: Gender Myopia and the Gothic

Defining sword and sorcery is infamously difficult. Several folks tried to do so at a Sword and Sorcery Panel at Robert E. Howard Days in Cross Plains, Texas.

Holmes published an apropos (and excellent) essay in the academic anthology, The Unique Legacy of Weird Tales: The Evolution of Modern Fantasy and Horror, that might help. The essay is titled, "Gothic to Cosmic: Sword-and-Sorcery Fiction in Weird Tales" and it explores the origins of sword and sorcery. In this essay, Holmes makes a compelling argument: "Historical adventure, gothic fiction, and planetary romance all came together to form the sub-genre." What is so compelling about this is Holme's appropriate inclusion of "gothic fiction." Why?

There are several parallels between the controversies surrounding gothic fiction and sword and sorcery. Like sword and sorcery, gothic fiction--at least at its historical origin point--seemed distinguished by a gender dynamic, i.e. a protagonist of a specific gender (female) and a gendered group of readers (women). Gothic fiction, originating in the pseudo-medievalist works of Horace Walpole, Anne Radcliffe, and M.G. Lewis, always featured a terrorized female protagonist, a middle-class virginal woman who finds herself incarcerated in a castle, a maze, a labyrinth, and who is then harried by supernatural threats that are holdovers of a medieval past. Consider The Castle of Otranto (1764), The Mysteries of Udolpho (1794), The Monk (1796): all of these quintessential gothic novels feature labyrinths, supernatural occurrences, and medieval imagery, and a central terrorized female.

One might plausibly argue that the gender dynamics of gothic fiction are what make it distinctive. One could even speculate about why more women seemed to read gothic novels in the late 18th and early 19th century by examining its unique appeal to the female reader of the time. But by focusing too narrowly on the gender dimensions of gothic literature, one misses that it is concerned with far more than gender.

The gothic novel of the late 18th century, this central influence on sword and sorcery, is a symptom of the revolutionary changes happening in 18th century western Europe: the French revolution, the end of absolutism as a viable form of government, the blooming of industrial production, the decline of the power of the church, and more. The gothic is centrally concerned with the supernatural, with aesthetically violating the natural, the ordinary, and the real. If one focused too long on its gender dynamics, one wouldn't see its broader philosophical and historical significance.

Sword and Sorcery and the Violence of Time 

As regards sword and sorcery: I do not think the gender dynamics of the genre are unimportant. For example, in Holmes' S&S essay, he analyzes C.L. Moore's Jirel of Joiry stories and observes, "Many of Moore's stories have a suggestion of sexuality to them, and they could be considered feminine sword and sorcery." While the concept of "feminine" and "masculine" sword and sorcery is interesting, the central theme of sword and sorcery has less to do with gender and more to do with being human, with being a finite and vulnerable body subject to the ferocity of time: aging, violence, and the constraints of society and tradition.

The sword and sorcery hero or heroine--whether he be a high status competent male with bulging pecs or she be a rebellious spitfire with bulging boobs--is distinctive less for his or her gender and more for his or her unique enlightened stance toward a world that is changing rapidly: as ephemeral forms, the sword and sorcery hero and heroine stands stubbornly against the yawning vastness of cosmic, deforming time. They are animated by the understanding that life is brief, that the body weakens, and that the grains fall from cup to cup.

Conan, Fafhrd, the Gray Mouser, Jirel of Joiry, Cugel the Clever, Elric of Melniboné: they are all poised on the precipice of radical change--a dying earth, a cosmic struggle, a decaying empire, the retreat of a frontier; indeed, these S&S heroes are united less because of their gender, their status, and even their competence and more by their heroic disregard of social convention, their indifference to status hierarchies, their love of life, and their enlightened understanding of time and the irresistible threat it poses. Despite their context of radical change, they flourish, even glory, in their finitude and ephemerality as we readers, subject to time ourselves, cradle and dogear their acid-rich, paperback worlds.

Discussing aging boxers with August Derleth in 1933, Robert E. Howard, the creator of sword and sorcery, wrote this, which, by analogy, captures a central theme of sword and sorcery, a genre acutely concerned with the tragic passage of time, the way form inevitably and irresistibly decays into formlessness:
"It makes me feel like an old man to watch fighters I knew in their prime, get slapped around by kids. A fighter’s life is short at best, no time to waste, no time to rest; the spot-light shifts, the clock ticks fast, all youth becomes old age at last. Same way with writers, too, some of them."
Gender aside, sword and sorcery dramatizes our gender-neutral, all-too-human fight against (and inevitable defeat by) time.

That notwithstanding, here is something Holmes said in Trueheart's interview that I completely agree with:
"I think men benefit reading period. There is good entertainment with writers such as Dashiell Hammett, Jack London, Ian Fleming, and the better sword and sorcery fiction. Contrary to popular conception, sword and sorcery has both the mental and the physical. Conan and the Continental Op [a protagonist created by Dashiell Hammett, popular in pulp fiction magazines, the proto-typical hard-edged detective] are both manipulating situations in addition to the action that we normally associate with the fiction. The very first Conan story opens with him working on a map of an area the Hyborians know nothing about. Conan learns various languages and has listened to philosophers.
"Both the mental and the physical." Indeed.

October 20, 2018

The Centrality of Gothic Fiction in Modern Genre Fiction

Question: To what extent are the "weird" genres--supernatural horror, science fiction, and fantasy--distinct" genres? Or, are they truly separate and autonomous traditions? Should we write histories of supernatural horror, science fiction, and fantasy? Should be categorize works along those lines? Should literary critics and fans discuss their differences?

Or, are these genres they part of the same tradition?

Many would say swiftly and categorically provide answer: "they are distinct."

J.R.R. Tolkien, Isaac Asimov, and Stephen King are clearly qualitatively distinct writers writing in different traditions and genres that treat different plots, characters, and conflicts. Right? What does Bilbo's quest to Erebor have to do with an investigation into the Cthulhu cult? What do the three laws of robotics have to do with Uruk-hai? How is Arkham relevant to the Foundation?

I would agree that the modern weird genres are distinct, but I have some essential conditions. Although, at this point, due to several causes, these genres have become separate and distinct, they are, and importantly so, connected, and most likely share an origin point.

Beginning as literary genres, they all emerge from the same deep and variegated cultural stream, which is literary history, of course. But such a flaccid, generalizing claim is not so interesting. So, let's get more specific.

I think there is a compelling case to be made for the idea that supernatural horror, science fiction, and fantasy emerge from the tradition of "Gothic" fiction in the late 1700s.

What is "Gothic" fiction? Let me spend the rest of this brief post giving a general overview of "the Gothic."

First, what does that word, "Gothic," even mean? It is one that changes meaning with context. In its earliest use, it referred to "the Goths," a quasi-historical group of Germanic people who were, at least in the popular imagination of 18th century Europe who were intrigued by them, responsible for the fall of the Western Roman Empire in the 3rd, 4th, and 5th centuries.

Thus, when the adjective "Gothic" is used in English in the 18th century to describe architecture, art, and literature, the actual Germanic tribes who are referred to by the Goths had been homogenized in the European imagination.

I don't want to go into the complicated ancient historical distinctions here. Let it suffice it to say that there were several types of "Goths," and the two major strains who played an important role in the establishment of the culture of the middle-ages were referred to by by historians as the "Visigoths" (western Goths) and "Ostrogoths" (eastern Goths). To summarize, "Gothic" refers to the aesthetic style of the "the Goths," which was already a shorthand for a people who had been homogenized and mythologized by the European imagination.

So, when the adjective "Gothic" is used by 18th century Europeans to describe architecture, art, and literature, it is a very loose reference, which means non-Roman or even "Medieval," i.e. from the middle ages. But the theme that gave this reference power, I think, was time.

The Gothic, as a loose tag, referred to something outside of time.

Here are some undeveloped speculations and questions:

To what extent is science fiction a literature unfettered by time? It often focuses on the future. To what extent is fantasy a literature unfettered to time? It often focuses on the cultural past and myth. How about horror and its relationship to time? It channels elements of both fantasy and science fiction to the extent that it dramatizes the destruction of the ordinary, the order, the natural law, and so renders a violation, a transgression, and often of time, i.e. the past returns, erupts into the present. That which is dead doesn't stay dead.

Could these "Gothic" genres, these "weird" genres, thematize the destruction of the ordinary. I think they do indeed trouble the orthodoxy of now.


June 21, 2017

Reflection on Howard Days 2017

I have been a fan of Robert E. Howard for several years but only got involved in Howard fandom and scholarship in 2008 after I attended, as a Ph.D. student still in coursework, Pulp Fest in Columbus, Ohio, a convention for collector's and enthusiasts of pulpwood magazines. It was during this event that I got introduced to some of the the important people in Howard Studies: Rusty Burke, Bill Cavalier, and Don Herron. It was also during this event that I met the writer Nicky Wheeler-Nicholson, the granddaughter of Major Malcolm Wheeler-Nicholson, the founder of D.C. comics. I didn't realize it at the time, but these people would become a major influence on me.

By the time I actually made my pilgrimage to Cross Plains, Texas, nine years after that initial Pulp Fest, a lot had changed in my life. I had gotten married. I had finished my Ph.D. in Literature at Case Western Reserve University. I defended a dissertation on Weird Tales, interwar print culture, and literature. I had published a few articles on Lovecraft, Howard, and Weird Tales. And I had started publishing fiction, both of a general literary variety and a more genre-focused sort. Finally, I had been lucky enough to get a job as a Lecturer at Christopher Newport University.

Howard Days was a chance to take stock of things. For example, I didn't realize how many friends and acquaintances I'd made throughout this journey that began, perhaps, in 2008. I'm so inspired by the energy, intelligence, creativity, and knowledge of people like Jeff Shanks, Mark Finn, and Chris Gruber, these three who seem to have the superhuman ability to manage several projects at any given time. It's so inspiring to me that scholars like Patrice Louinet and Dierk Guenther come from far-flung Paris and Tokushima to confer. There were so many people at Howard Days whose knowledge and insight outstrips my own: Todd Vick, Frank Coffman, and Bobby Derie.

When I was at Howard Days, when I finally caught a glimpse of Howard's restored bedroom, I had an insight: I wasn't just there to hang with friends and enjoy myself or even to develop my scholarship. Instead, I was there as part of a group paying homage and respect to an actual person who provided us with some amazing works of literary art. Over time writers sometimes become larger-than-life, quasi-Olympian figures. Howard had become that for me. Going to Texas, seeing Howard's room and town, allowed me to unearth hidden connections between the normalcy of Cross Plains and the strangeness of the Hyborian Age. In doing so, this trip helped me humanize Howard and reminded me that although fantasists might seem to write about extraordinary worlds, despite the costuming, it is this ordinary one that they treat.

January 12, 2017

"Ancient Red" by Larry Elmore

I went to Wizard World Con in Richmond last September and Larry Elmore, the famous Dungeons and Dragons artist, was a guest there. He was selling prints. I picked up a copy of his "Ancient Red," a painting that adorns the 1983 version of the Basic Dungeons and Dragons boxed set. I love this painting. The way I imagine dragons has been shaped by this painting. I find so many details of this painting appealing: the rictus snarl on the dragon's face, the scintillant hoard of gold it seems to guard, and the warrior wearing a horned helm holding up his sword to defend himself against the dragon's oncoming claw. If you look closely at the treasure hoard you will see fine details: a few chests, several vases, a bejeweled crown, an overflowing sack of gold. Elmore's illustrations are some of my favorites, right up there with Franz Frazetta. I chatted with Elmore very briefly at Wizard World and he told me that when he worked at TSR the employees often played Dungeons and Dragons. He said that his character was a red-haired dwarf warrior who had the sore fate of always dying. When he died he would have his follow adventurers resurrect him, but they would make him pay them back for this service, and this annoyed him. He also said he knew Gary Gygax. We didn't get a chance to talk too much about this interesting topic.

July 6, 2016

Good and Evil in The Black Company

The Black Company (1984) is interesting because of the moral vision Glen Cook expresses through it. For the Black Company, "good" and "evil" are issues of scope and scale rather than universal moral principles. On the level of the interpersonal, i.e. relationships between brothers of the Company, such as Croaker and Raven, and other people, such as Darling and Soulcatcher, virtues such as loyalty, kindness, and empathy rule. But on the level of the global or political, i.e. the Company's relationship to, say, the Syndic of Beryl or the Lady and the Ten Who Were Taken (whatever patron the Company is serving), realpolitik, strategic cruelty, and malice prevail. The difference between "good" and "evil" in the world of The Black Company turns on the difference between a friend, a member of your "in-group," and an anonymous Other, i.e. a slave, a civilian being policed, an enemy soldier. Cook's The Black Company gives us a cruel framework for reflecting on how we can dubiously participate in evil enterprises (i.e. The Lady's war against the Circle of Eighteen) while justifying our actions as virtuous.

November 30, 2015

Sokurah the Sorcerer

Tonight I watched The 7th Voyage of Sinbad, a Ray Harryhausen film from 1958. I love the stop motion animation in this film, but I am particularly fond of the sorcerer character, Sokurah, played by Torin Thatcher. His costume in this film is perfect in its simplicity: simple black robe with a black cloak decorated with mysterious, occult symbols. I appreciate when magicians are rendered in this way: quite ordinary on the surface but possessing great depths and deep secrets. Later Sokurah evolves, becomes quite extraordinary, the most dangerous denizen of the deadly Island of Colossus. He has a mysterious underground castle, a scrying sphere, and a pet dragon; he is a necromancer and alchemist,  and is able to animate a skeleton and command it as his loyal guardian and soldier. Although Sokurah transforms from court jester to arch-villain, his death, at the end of the film, sees him come full circle; he is squashed, quite incidentally, when his pet dragon, wounded in the breast by a giant crossbow bolt, falls upon him. This always seemed like the perfect, symmetrical finish for this character: clown becomes villain becomes clown again.